hits counter

3d environment art, mobile art optimization, offline rendering

Zer0 Gravity
Zero Gravity was a very learnful project. I wanted to learn PBR (Physically-Based Rendering) workflow and made a scene with it. Marmoset Toolbag 2 was the right engine for this. Total tris count is 114k and the scene runned 60fps with AMD 7990 GPU. This work has been featured in 3dtotal.com gallery, CG Choice Gallery, InCG Magazine, 3D Artist Magazine and in many other cg-related site. I also wrote couple of articles about this into various magazines. Scene was also playable in the GDC 2014 expo at the Marmoset booth. Making of can be found here http://kimmokaunela.esy.es/lfi02.html
Fisherman's Kingdom
This was my entry for the Polycount Throne Room contest. Story behind the work: A fisherman named Thomas lived on an small island. He was the only person in that huge sea area so naturally he felt himself like a king. That´s why he build a throne for him by just using an old rowing boat and a few meters of rope. He used to sit there and look over the sea. Thomas was a simple man that liked to fish and enjoy the nature. One day he left to fishing like he did every morning but he never returned. Since then the throne has been waiting it´s master to return. 3ds max, ZBrush, Unity 4.6, Photoshop, Xnormal, Substance Designer, ShaderForge for Unity