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Game Artist at 3DBear

Hot Doggety!
A personal mobile project. The game is based on the snake concept. The more donuts the dog eats, the longer he becomes. It's an old concept but we have updated it with wacky power ups like sugar rush and the propeller hat to really mix up the gameplay by taking advantage of the third dimension. Sugar rush causes the dog to run really fast while the amount of donuts is multiplied for a short period. The propeller hat gives the opportunity to fly once over the rest of the body, especially useful if the player has been cornered. The game scored the 2nd. place at the Assembly summer 2015 gamedev. compo. It was praised for its stylish looks and fun gameplay. The sketchfab model of the dog was also featured by Blendernation as part of the best models of the week-blog. I was responsible for all the 3D elements. Other team members were as follows: Programming: Jaakko Lindvall, UI: Heini Kärkkäinen, Sound Design: Juuso Heikkilä. The game is officially available at Google Play: https://play.google.com/store/apps/details?id=fi.trixgames.hotdoggety
Fly me to moon - the steam punk rocket
I'm learning Substance Painter and the proper pbr workflow, so I made this little rocket as a personal project. It is intended as a hero item for the pc/console side of things, so the amount of geometry is somewhat medium poly-ish and the textures are in 4K. Modelled in Blender, textured with Substance Painter and rendered with Marmoset Toolbag 2. 100% unsafe to fly!
The wonderful grand'ma
A small personal project. I had these old animation sketches lying around, and I finally decided to do something with them. Well they did not turn into an animation, but a game character instead! She is modeled and textured in Blender and rendered in Marmoset Toolbag 2. One day I'd like to also model a huge grumpy cat which would follow her around!